Vegetation Studio Beta 3.2 Full

Jul
14

Vegetation Studio Beta 3.2 Full


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Create Date July 14, 2017
Last Updated July 14, 2017

System including demo scene.

Beta 3.2: July 14,  2017

Features

  • Added Vegetation Beacon Component.

  • Added all 5 categories Density setting. Grass,Plant,Tree, Object and Large Object.

Fixes

  • Removed some warnings
  • Fixed density setting on Localized vegetation on masks.
  • Using prefab and texure name as VegetationItem Name when adding new.
  • Fixed dark textures in terrain texture rules
  • Fixed inital position for Mask areas if parent of GameObject was != 0,0,0
  • Exposed SetDensity static functions on VegetationSystemManager. Will set on all VegetationSystem components in scene.
  • Fixed Inspector UI bug on VegetationMaskLine. Will work with only max range set now.
  • Fixed typecast bug in inspector with wind wave noise
  • Fixed selection of object after adding a new Texture2D vegetation item.

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