Vegetation Studio Beta 3.2 Full
|File Size||0.00 KB|
|Create Date||July 14, 2017|
System including demo scene.
Beta 3.2: July 14, 2017
- Added Vegetation Beacon Component.
- Added all 5 categories Density setting. Grass,Plant,Tree, Object and Large Object.
- Removed some warnings
- Fixed density setting on Localized vegetation on masks.
- Using prefab and texure name as VegetationItem Name when adding new.
- Fixed dark textures in terrain texture rules
- Fixed inital position for Mask areas if parent of GameObject was != 0,0,0
- Exposed SetDensity static functions on VegetationSystemManager. Will set on all VegetationSystem components in scene.
- Fixed Inspector UI bug on VegetationMaskLine. Will work with only max range set now.
- Fixed typecast bug in inspector with wind wave noise
- Fixed selection of object after adding a new Texture2D vegetation item.