Vegetation Studio Beta 3.6 Full
|File Size||0.00 KB|
|Create Date||July 21, 2017|
|Last Updated||July 21, 2017|
Beta 3.6: July 21, 2017
- Fist support for texture masks. Grayscale density mask and perlin mask is ready.
- Texture Mask Density rule is finished.
- Removed the need for the EditorCamera in edit mode. Now using the native SceneView Camera for culling.
- Added MaskBackgroundCreator Component. Add to VegetationSystem Gameobject. Select resolution and generate a ortho image that can be used as background for manual masks.
- Renamed settings PlantDistance to VegetationDistance. This will reset VegetationDistance on current scenes to default of 100 meters.
- Fixed density setting mapped to wrong category.
- Fixed touch bend not copying with copy/paste
- Fixed Vegetation Mask area not removing on disable/remove
- Fixed possible error in Vegetation Beacon editor
- Added UP/Down navigation in ExtendedFlycam Q and E button
- Added static getDistance functions on VegetationStudioManager
- Billboards now only get generated on tree prefabs
- Grass patch generator refreshes AssetDatabase. Fixed a possible crash when saving.
- Removed speedtree wind in editor
- Forced GC cleanup after clearing cell cache
- Changed serialization mode for some lists
- Some memory management changes
- Forced random seed on vegetationTypeDetector
- Changed text for Vegetaion Item vegetation Mask
- Restricted terrain texture denisty rules to 0.01 - 1
- Fixed automatic vegetation update problem when using terrain inspector on vegetation packages with no textures
- Fixed edge spawning after 9.9-10 density fix
- Increased max sample distance to 50 on vegetation items
- UnityTerrainData fix for refreshing heightdata with bounds outside of terrain
- fixed error in BillboardSystem if VegetationSystem component is disabled
- Added Id field to VegetationMasks.
- Will automatic set mask textures to readable when adding masks.