Vegetation Studio Beta 3.9 Full
|File Size||0.00 KB|
|Create Date||July 27, 2017|
|Last Updated||July 27, 2017|
Beta 3.9: July 27, 2017
- Added scale mask support
- Started refactoring the internal cache to remove GC buildup
- Doing some cleanup before saving scenes.
- Fixed threading issue that could lead to theads loaded with more work than others.
- Added "Refresh masks" button on Mask Tab
- Added support for TextureImporterFormat.ARGB32 and TextureImporterFormat.RGBA32 for masks
- Added seed value per vegetation item
- Added density value per vegetation item
- With multiple masks density rules now uses the highest value
- Added offset to perlin noise
- UI changes. Made Terrain texture rules, Texture mask rules and Vegetation Mask expand/collapse
- Include in terrain checkbox moved up to top of settings
- Fixed refresh mask textures loop bug
- Removed a Sceneview.RepaintAll call in the VegetationSystem inspector
- Fixed focus control not reset when selecting new mask
- Fixed masks not working in builds
- Fixed issue with adding node in the VegetationMask editor when moving sceneview camera
- Refresh cell size button.
- Added static function to Set Vegetation Packages on all vegetation systems.
- Plants now show up for the run-time spawner if they are not instanced indirect.
- Added density and scale multiplier setting for rules for texture masks
- Offsets on vegetation items, colliders and runtime prefab spawners are now scaled with the item.