Vegetation Studio Pro Beta 0.5.10.2
|File Size||0.00 KB|
|Create Date||July 15, 2018|
|Last Updated||July 15, 2018|
Important when updating.
Delete any old MeshTerrainData assets that is in use in a scene. I had to do some structure changes and using the existing file could lock the edior.
-Added curve rules for Height
-Added curve rules for Steepness
-UnityTerrain now have a a TerrainSourceID setting
-RaycastTerrain now have a TerrainSourceID setting
-Added Terrain Source spawning rules
-Added Randomize Position setting
-Sea level will now only change when you press enter or the field looses focus.
-Errors that could happen if MeshTerrainData was not assigned to the MeshTerrain at startup.
-Added warning when trying to generate mesh terrain BHV tree with no MeshTerrainData object.
-Removed compilation errors if post processing stack 2.0 was not installed