Vegetation Studio Pro Beta 0.6.3.4

Sep
12

Vegetation Studio Pro Beta 0.6.3.4


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Create Date September 12, 2018
Last Updated September 12, 2018

Vegetation Studio Pro beta 0.6.3.4 - 12th of September 2018

Update guide
There has been some folder changes and some removed files. It is important that you remove the old folder before importing the new version.

Improvements

  • Package Manager requirements are now. Mathemathics, Jobs, Burst, Collections and Post-Processing. Entities is not longer needed
  • Restructured code to support assembly definition files.
  • Created editor and run-time assembly definition files for Vegetation Studio Pro
  • Created editor and run-time assembly definition files for Touch React Pro
  • Added Smoothness, occlusion and Metalic setting for billboards
  • Added Specular alternative to the billboard shader
  • New rotation setting for Billboards. When using "2D" billboard they only orient around the Y axis.
  • No need for "unsafe code" setting in unity project.
  • API changes to support Unity 2018.3 without warnings.
  • In Unity 2018.3+ TerrainLayers are now created and saved to project when applying textures from vegetaton packages to terrains.
  • Added Speedtree 8 ShaderController
  • Added 360 degree culling mode to cameras. This can be used with 360 video export.
  • Vegetation now updates when terrain height is changed with the Terrain inspector tools
  • API for Refreshing heightmap exposed on VegetationStudioManager

Changes

  • Removed the last use of the MathLib.dll All code in c# and burst jobs now.
  • General code cleanup
  • Generating splatmap now clears vegetation cache to respawn based on new splatmap
  • Increased max blend distance on BiomeMaskArea to 300
  • Remove a multicompile keyword not needed in the VS_Speedtree shader reducing variants needed
  • Removed SetCamera static function on VegetationStudioManager. Will be replaced by AddCamera/RemoveCamera functions
  • Added AddCamera and RemoveCamera static functions on VegetationStudioManager
  • Added SetSunDirectionalLight static function on VegetationStudioManager
  • Some Cleanup and optimization on BillboardShader
  • Updated PrefabUtility.CreatePrefab to PrefabUtility.SaveAsPrefabAsset on Unity 2018.3
  • Added internal functions for adding multiple terrains at the same time. Optimizing stats generation.
  • Changes to progressbar when generating biome splatmaps
  • Changed minimum billboard brightness from 0.5 to 0

Fixes

  • Fixed billboard related run-time error with multiple cameras
  • Removed potential null exception error in AddVegetationMaskToVegetationSystem function.
  • Fixed for BiomeMaskAreas not updating if only scale of the Transform was changed
  • Fix for terrain heights not refreshing on GenerateSplatmap
  • Removed error that could happen when Generating hull outline on a VegetationMaskArea with no meshRender children
  • Fix for NativeArray error when using undo while painting the terrain.
  • Fix for wind sampler error when adding a camera run-time
  • Fix for deleted prefabs creating error. Now replaces with red cube to spot missing item.

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