Change log

Vegetation Studio Pro beta 0.6.1.1 – 16th of August 2018

Fixes

  • Temporary using UnityEngine.Quaterion and not Mathematics.Quaternion in a job until Unity gets the package manager synced. They pulled the namechange they posted yesterday.

Vegetation Studio Pro beta 0.6.1.0 – 16th of August 2018

Improvements

  • Added a Vegetation Type selector to the vegetation item list.

Changes

  • Adjusted max cache size for preview images.
  • remove warning about removing frustum culling on the camera. in inspector

Fixes

  • Add nodes on BiomeMaskArea did not work on mesh colliders.
  • Fixed error with concave mesh colliders on post processing volumes.
  • Fixed offset error while using floating origin and terrain texture rules
  • Fix for testing updated cell bounds against all added terrains when not needed.
  • Fix for terrain texture curve rules updating laggy
  • Fix for compile errors when updating entity package to newer version

Vegetation Studio Pro beta 0.6.0.4 – 21th of July 2018

Improvements

  • Added curve rules for Height
  • Added curve rules for Steepness
  • UnityTerrain now have a a TerrainSourceID setting
  • RaycastTerrain now have a TerrainSourceID setting
  • Added Terrain Source spawning rules
  • Added Randomize Position setting
  • UnityTerrain component now supports multi component editing
  • Texture masks

Changed

  • Sea level will now only change when you press enter or the field looses focus.
  • Moved visualization of VegetationSystemBounds on OnDrawGizmosSelected
  • Changes to RaycastTerrain and UnityTerrain for use with floating origin. It now stores it own worldspace position to be more flexible when loading terrains.

Fixes

  • Errors that could happen if MeshTerrainData was not assigned to the MeshTerrain at startup.
  • Added warning when trying to generate mesh terrain BHV tree with no MeshTerrainData object.
  • Removed compilation errors if post processing stack 2.0 was not installed
  • Fix for splatmapArray not created error that could happen when unloadin terrains while moving camera.
  • Fix for billboards not refreshing when adjusting height and steepness curve rules.