Persistent Vegetation Storage – Paint Vegetation

Persistent Vegetation Storage – Paint Vegetation

The persistent storage has a painting tool for painting grass and plants. It works in a similar way unity terrain painting tool does but with some additional functionality.


You paint with left click in the map, remove instanced with ctrl-click.


  • Randomize position
    will add randomness to the sample positions on top of the point grid you see in the terrain
  • Paint on colliders
    With this enabled you will be able to paint on any collider in the scene as well as the terrain
  • Use steepness/angle rules
    With this enabled each vegetation items steepness rules (set in VegetationSystem component) will be applied before painting
  • Sample distance
    This is the density of the painting
  • Brush size
    The size of the brush