Compatible Assets – Water/River/Lava/Snow

Water/River/Lava/Snow

While most assets should be compatible with Vegetation Studio, some assets have functionality that integrates more directly. If you know an asset that should be on the list, please let us know!


Global Snow

Global Snow, the most convenient, complete and gorgeous solution to render your scene as a beautiful winter landscape with a single click. Just add a script to your camera and customize the results.

R.A.M – River Auto Material

RAM pack gives you ability to create very advanced rivers and water surface network with flowmap automatically. Shader generates few cascade type by slope of the mesh. You simply drag and drop river material into mesh or you could create it by our advanced spline tool and a stream is done. System contain: rivers, sea, swamps, roads materials for spline and all kind of mesh objects.

Cascade – Rivers, Lakes, Waterfalls and more

Designed around performance and ease of use with CASCADE you can easily create multiple surface water like RIVERS, LAKES, and WATERFALL with a few clicks with a powerful mesh generator tool, a modular performance shader and a fast terrain procedural engine that allow you to create river bed in few seconds.

Vegetation Studio Integration
Direct integration
Cascade generates Vegetation Studio masks for excluding or including vegetation from rivers and lakes. Documentation

AQUAS Water/River Set

AQUAS is a powerful and full-featured water system that contains a set of 12 flat water shaders for all types of platforms, environments and games. It is is highly customizable and feature rich to suit all needs and produce industry quality results.

Vegetation Studio Integration
Config needed
See setup guide for details Setup Guide

UWS – Ultimate Water System

Photo Realistic Water Simulation. Based on the recent oceanographic research, can simulate hundreds of thousands of waves with excellent foam and particle spray simulation adding a lot of realism to storm and windy weather. UWS is based on Unity Standard Shader (PBR), supporting Forward and Deferred pipelines, tessellation, planar reflections and reflection probes.

L.V.E – Lava & Volcano Environment

L.V.E – Lava and Volcano Environment is big pack of environment, systems, tools, textures, particles, post processing stacks and models which give you the ability to create volcanos, caves, interiors, rivers in high quality result and very cheap in render setup.